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Science is just such an underutilized theme in my mind and there is so much that can be done with it game-wise.

Plus, if a little education/learning about the world around you sneaks into game time, it’s got to be good for you, right?

I’m super excited about all the new science games hitting the market lately.

Cytosis, Terraforming Mars, CO2, Dinosaur Island (yeah, okay, but you are working with DNA), Bios: Genesis, and Evolution/Evolution: Climate are just a few examples.

If you remember your high school biology, you’ll recall that photosynthesis is the process through which plants convert light energy from the sun into chemical energy that can be used to fuel growth and other cellular operations. Succeeding at this means, inevitably, weakening the other trees in the forest, but such is the circle of life. Anyway, a game of Photosynthesis is played over twelve rounds.

A “round” occurs every time the sun moves to a new position.

Taller trees cast a shadow which means that trees behind them may not benefit from the sun’s rays. If they’re not shaded, a small tree earns one point, a medium tree earns two, and a large tree earns three points.

The position of the sun changes the vantage point of the sun’s rays each round, so what’s in the shade this round may not be in the shade next round. In the morning it’s coming out of the east so the shadows point one way, but in the afternoon the western sun turns the shadows in the opposite direction. You can use them all, or hoard some for future rounds.

Growing a Tree: You can replace a seed or tree with a tree the next size up.

The larger you grow, the more light points it costs to make the transition.


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