The trade association represents due-paying titans including Sony, Microsoft, Activision and Nintendo, and it's the industry's first line of defense against federal attempts to regulate video games.
For example, the ESA established the Entertainment Software Rating Board in 1994, at the height of video game panic in Congress.
More important, 85% or more of video games on the market contain some form of violence.
The titles seem to say it all: "Manhunt," "Thrill Kill," "Gears of War" and "Mortal Kombat." However, even the seemingly benign "Pokemon Go" requires players to go to battle.
The American Psychological Association observed in an August 2015 policy statement that research demonstrated a link "between violent video game use and both increases in aggressive behavior ...
and decreases in prosocial behavior, empathy, and moral engagement."In its July 2016 guideline on media violence, the American Academy of Pediatrics warned that violent media set a poor example for kids.
In his own study, he examined that question using data from the 2008 Delaware School Survey, which included responses from 6,567 eighth-graders.
Among the questions, students were asked whether they had played violent video games in the past year.
An economic study published in February 2016 found a reduction in crime in the weeks after major video game releases.
A handful of similar studies conducted from a range of perspectives have come to the same conclusion.