They are always so sweet and fluffy and some scenes were so funny, that [I] was laughing so hard that my tears would come out.
(*ﾉ∀｀)ﾟo｡ｱﾋｬｬ I think it’s just the perfect combination between romance and comedy,” wrote a reviewer on Word Press in 2012 about .
Even though the first Pacthesis’ dating sims aren’t as professional as the last ones, I think it’s admirable how she could manage to create all these little games by herself, and at such a young age!
She improved a lot over time and was able to create her only non-dating sim adventure (Xolga and Mr.
The mechanics were simple: Talk to characters to progress through their dialogue and reach their happy ending.
The games shamelessly indulged in girlish fantasies. “I wonder why Pacthesis’ games are always making me go ･*:｡゜萌。*(＊´∀`＊).*ぇﾟ*･｡・so much.
She still has around 37,000 Deviant Art watchers (or followers).
There were Deviant Art fan groups dedicated to her.
If she ever comes back and starts making games commercially, my wallet and I will be ready to buy her stuff, since it’s thanks to her that I got into otome games in the first place. Give these adorable characters a chance as they travel through different worlds to find the locket, you won’t regret it!
Pacthesis’ games are a perfect example of how art can improve over time and how, to my mind, STORY REIGNS ABOVE ALL. As I said at the beginning of this post, Pacthesis was pretty much the reason I got into otome games. Toko, I discovered that Amy not only had made this game but also a bunch of sim dates (some even older than Xolga and Mr.