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Advanced technologies resulted in the creation of a new lifestyle in society, which has somewhat different features.Within the digital world, people gained an opportunity for self-realization in the online realm, which can be considered an adverse outcome.When it comes to a boy as a participant of the investigation, “the mental state that he attained while playing assisted his avoidance of the family problems and repression of aggressive and violent feelings toward his father” (Keepers 50).
Thus, personal isolation, inability to proper self-realization in real society, aggressive behavior, the disposition to conducting the crime, the possibility of becoming addicted from certain substances can be identified as the dangerous consequences of the computer gaming addiction. This psychological phenomenon is common both for adults and children.
In conclusion, video games are one of the most popular things to cause addiction, which has an adverse impact on various things in psychological and sociological contexts. Computer games are an easy and quick escape from reality.
Undoubtedly, children can hardly differentiate the real and virtual worlds, and thus, their ability to take responsibility for their actions becomes very small.
It mainly happens in cases when parents do not follow the adequate norms of upbringing their children, do not pay attention to their development, and, moreover, have no interest in them.
Moreover, the problem is also about the adults who had a difficult childhood.
Physical abuse can always serve as a reason for the occurrence of mental problems of children at a young age.
When it comes to children at a young age, they have much exposure to the violence because of unstable character.
It is said that “At school age, teenagers have less experience in life and less knowledge than adults in identifying reality from a simulation, and these young people may be more easily drawn to the borderless web game world or even aberration than are adults” (“Violent Video Games and Young People”).
From these researches, one can see the negative consequences of video games (575).
What is more, such a process can also be followed by forming of another issue like isolation among children.